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Jan is a product designer & digital+physical alchemist redefining how we interact with the world, one prototype at a time.
Jan Blunar
Design x Tech x Humanity
Jan is a product designer & digital+physical alchemist redefining how we interact with the world, one prototype at a time.
Jan is a product designer & digital+physical alchemist redefining how we interact with the world, one prototype at a time.
Jan is a product designer & digital+physical alchemist redefining how we interact with the world, one prototype at a time.
9+
9+
9+
9+
Years of
Experience
Years of
Experience
Years of
Experience
Years of
Experience
AI &
Web3
AI &
Web3
AI &
Web3
AI &
Web3
AR/VR &
Digital+Physical
AR/VR &
Digital+Physical
AR/VR &
Digital+Physical
AR/VR &
Digital+Physical
My clients recently raised:
Succinct $55M Series A
Espresso Systems $28M Series B
Decagon $35M Seed + Series A
Renegade $3.4M Seed
Succinct $55M Series A
Espresso Systems $28M Series B
Decagon $35M Seed + Series A
Renegade $3.4M Seed
Succinct $55M Series A
Espresso Systems $28M Series B
Decagon $35M Seed + Series A
Renegade $3.4M Seed
Succinct $55M Series A
Espresso Systems $28M Series B
Decagon $35M Seed + Series A
Renegade $3.4M Seed
/about
I design memorable products and lead ambitious teams from 0 to 1.
I design memorable products and lead ambitious teams from 0 to 1.
I design memorable products and lead ambitious teams from 0 to 1.
I design memorable products and lead ambitious teams from 0 to 1.
For almost a decade, I've been collaborating with global companies and ambitious startups on new ventures, human-machine interfaces, design strategy and directing+prototyping bold early concepts.
Web3
AI
AR/VR
Digital + Physical
A
Product design
B
Web design
C
Leadership
D
Strategy
A
Product design
B
Web design
C
Leadership
D
Strategy
Web3
AI
AR/VR
Digital + Physical
Weapons of choice:
Figma
Framer
Plasticity + Spline + Blender + Bezi
Projects being built:
Soul x Machine
Sunborn
Web3
AI
AR/VR
Digital + Physical
A
Product design
C
Leadership
B
Web design
D
Strategy
Hypernoon
2022 – 2023
I co-founded Hypernoon with Jan Henneberg in 2022 with a mission of augmenting our physical garments with wearable digital AR layers to bring a new dimension of self-expression.
Hypernoon
2022 – 2023
I co-founded Hypernoon to bridge digital+physical self-expression. Jan Blunar: Co-founder Jan Henneberg: Co-founder Tomas Skrivanek: Industrial design, 3D Stepan Dlabaja: Development Studio SegraSegra: Physical garment design
Hypernoon
2022 – 2023
I co-founded Hypernoon to bridge digital+physical self-expression. Jan Blunar: Co-founder Jan Henneberg: Co-founder Tomas Skrivanek: Industrial design, 3D Stepan Dlabaja: Development Studio SegraSegra: Physical garment design
Hypernoon
2022 – 2023
I co-founded Hypernoon to bridge digital+physical self-expression. Jan Blunar: Co-founder Jan Henneberg: Co-founder Tomas Skrivanek: Industrial design, 3D Stepan Dlabaja: Development Studio SegraSegra: Physical garment design
Soul x Machine
2023 – 2024
Soul x Machine is a speculative design project I started aiming to create a library of open-source prototypes, experiments and principles that function as guiding lights towards optimistic future of humans + ai hardware entities. Currently in the making.
Espresso Systems
2023
Together with other WE3 designers, we've helped Espresso Systems refresh their identity and website to communicate their new mission. Team: Charlota Kolar Blunarova (branding), Martin Egrt (motion design), Rich Cahill (development) and me (web design).
Espresso Systems
2023
Together with WE3, we've helped Espresso Systems refresh their identity and website to communicate their new mission, and subsequently raise $28M, followed by another redesign a year later. Team: Charlota Kolar Blunarova (branding), Martin Egrt (motion design), Rich Cahill (development) and me (web design).
Espresso Systems
2023
Together with WE3, we've helped Espresso Systems refresh their identity and website to communicate their new mission, and subsequently raise $28M, followed by another redesign a year later. Team: Charlota Kolar Blunarova (branding), Martin Egrt (motion design), Rich Cahill (development) and me (web design).
Espresso Systems
2023
Together with WE3, we've helped Espresso Systems refresh their identity and website to communicate their new mission, and subsequently raise $28M, followed by another redesign a year later. Team: Charlota Kolar Blunarova (branding), Martin Egrt (motion design), Rich Cahill (development) and me (web design).
Salsa
2022 – 2023
Salsa helps artists and brands connect with fans and grow their communities via blockchain. I was the first team member responsible for design collaborating with 2 great co-founders on their journey for 8 months. Over this period, we’ve gotten the product from 0 to 1, rebranded (done by Sneha Sanks) and grew it’s team to over 5 people, including a full-time designer.
Succinct
2023
Succinct pivoted and needed a new website to clearly communicate their new vision. During two week sprint, me and Jan Henneberg managed to deliver a new website and develop it using Framer.
Succinct
2023 + 2024
I've worked with Succinct on their brand new website twice. After we've released the first iteration, they managed to raise $55M, followed by another iteration of their website. Designed + developed in Framer.
Succinct
2023 + 2024
I've worked with Succinct on their brand new website twice. After we've released the first iteration, they managed to raise $55M, followed by another iteration of their website. Designed + developed in Framer.
Succinct
2023
I've worked with Succinct on their brand new website twice. After we've released the first iteration, they managed to raise $55M, followed by another iteration of their website. Designed + developed in Framer.
XTND
2019
XTND was a kickstarter funded project with an objetive of creating the smartest electric skateboard that learns as you ride. I was responsible for interaction design across the software and hardware.
Quick menu for AR systems
2023
One of my explorations on how might we make the AR/VR interactions more effortless. Inspired by the native navigation patterns in other systems we use (iOS, Androind, computer navigation), I experimented with using different fingers for different item types. This enables maximum effortlelssness and speed, and can be used both as a general OS navigation or in-app menu.
Quick menu for AR systems
2023
One of my explorations on how might we make the AR/VR interactions more effortless. Inspired by the native navigation patterns in other systems we use (iOS, Androind, computer navigation), I experimented with using different fingers for different item types. This enables maximum effortlelssness and speed, and can be used both as a general OS navigation or in-app menu.
Quick menu for AR systems
2023
One of my explorations on how might we make the AR/VR interactions more effortless. Inspired by the native navigation patterns in other systems we use (iOS, Androind, computer navigation), I experimented with using different fingers for different item types. This enables maximum effortlelssness and speed, and can be used both as a general OS navigation or in-app menu.
Quick menu for AR systems
2023
One of my explorations on how might we make the AR/VR interactions more effortless. Inspired by the native navigation patterns in other systems we use (iOS, Androind, computer navigation), I experimented with using different fingers for different item types. This enables maximum effortlelssness and speed, and can be used both as a general OS navigation or in-app menu.
Timeular
2021 – 2022
Besides the main desktop app, we explored new potential ventures with Timeular. One of them was a personal AI productivity assistant helping you to optimize your day for focus time, necessary meetings and mental well-being through automagically planning your day and gamifying the experience.
Soul x Machine
2023 – 2024
Soul x Machine is a speculative design project I started aiming to create a library of open-source prototypes, experiments and principles that function as guiding lights towards optimistic future of humans + ai hardware entities. Currently in the making.
Hypernoon
2022 – 2023
I co-founded Hypernoon to bridge digital+physical self-expression. Jan Blunar: Co-founder Jan Henneberg: Co-founder Tomas Skrivanek: Industrial design, 3D Stepan Dlabaja: Development Studio SegraSegra: Physical garment design
Espresso Systems
2023 + 2024
Together with WE3, we've helped Espresso Systems refresh their identity and website to communicate their new mission, and subsequently raise $28M, followed by another redesign a year later. Team: Charlota Kolar Blunarova (branding), Martin Egrt (motion design), Rich Cahill (development) and me (web design).
Salsa
2022 – 2023
Salsa helps artists and brands connect with fans and grow their communities via blockchain. I was the first team member responsible for design collaborating with 2 great co-founders on their journey for 8 months. Over this period, we’ve gotten the product from 0 to 1, rebranded (done by Sneha Sanks) and grew it’s team to over 5 people, including a full-time designer.
Succinct
2023 + 2024
I've worked with Succinct on their brand new website twice. After we've released the first iteration, they managed to raise $55M, followed by another iteration of their website. Designed + developed in Framer.
XTND
2019
XTND was a kickstarter funded project with an objetive of creating the smartest electric skateboard that learns as you ride. I was responsible for interaction design across the software and hardware.
Quick menu for AR systems
2023
One of my explorations on how might we make the AR/VR interactions more effortless. Inspired by the native navigation patterns in other systems we use (iOS, Androind, computer navigation), I experimented with using different fingers for different item types. This enables maximum effortlelssness and speed, and can be used both as a general OS navigation or in-app menu.
Timeular
2021 – 2022
Besides the main desktop app, we explored new potential ventures with Timeular. One of them was a personal AI productivity assistant helping you to optimize your day for focus time, necessary meetings and mental well-being through automagically planning your day and gamifying the experience.
/experiments
Ideating, prototyping and building things I would like to see in this world is how I spend my nights and weekends.
Ideating, prototyping and building things I would like to see in this world is how I spend my nights and weekends.
Ideating, prototyping and building things I would like to see in this world is how I spend my nights and weekends.
Ideating, prototyping and building things I would like to see in this world is how I spend my nights and weekends.
Soul x Machine
V2 frame
Soul x Machine
V2 right temple
Soul x Machine
V1 back
Soul x Machine
V1 charging case
Hypernoon
2023
Sense.i - Wireless VR
2017
Sense.i - Wireless VR
2017
Soul x Machine
2024
Sense.i - Wireless VR
2017
Mentoring design team in Kiwi.com
2019
Soul x Machine
2023
Soul x Machine
2023
Visual exploration for AI, XTND
2019
Soul x Machine
2023
Visual exploration for AI, XTND
2019
Hypernoon
2023
AR/VR OS system navigation
2023
Sense.i - Wireless VR
2017
Soul x Machine
V2 frame
Soul x Machine
V2 right temple
Soul x Machine
V1 back
Soul x Machine
V1 charging case
Hypernoon
2023
Sense.i - Wireless VR
2017
Sense.i - Wireless VR
2017
Soul x Machine
2024
Sense.i - Wireless VR
2017
Mentoring design team in Kiwi.com
2019
Soul x Machine
2023
Soul x Machine
2023
Visual exploration for AI, XTND
2019
Soul x Machine
2023
Visual exploration for AI, XTND
2019
Hypernoon
2023
AR/VR OS system navigation
2023
Sense.i - Wireless VR
2017