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Jan is a product designer & digital+physical alchemist redefining how we interact with the world, one prototype at a time.

Jan is a product designer & digital+physical alchemist redefining how we interact with the world, one prototype at a time.

Jan is a product designer & digital+physical alchemist redefining how we interact with the world, one prototype at a time.

Jan is a product designer & digital+physical alchemist redefining how we interact with the world, one prototype at a time.

9+

9+

9+

9+

Years of

Experience

Years of

Experience

Years of

Experience

Years of

Experience

AI &
Web3

AI &
Web3

AI &
Web3

AI &
Web3

AR/VR &
Digital+Physical

AR/VR &
Digital+Physical

AR/VR &
Digital+Physical

AR/VR &
Digital+Physical

My clients recently raised:

/about

I design memorable products and lead ambitious teams from 0 to 1.

I design memorable products and lead ambitious teams from 0 to 1.

I design memorable products and lead ambitious teams from 0 to 1.

I design memorable products and lead ambitious teams from 0 to 1.

For almost a decade, I've been collaborating with global companies and ambitious startups on new ventures, human-machine interfaces, design strategy and directing+prototyping bold early concepts.

  • Web3

    AI

    AR/VR

    Digital + Physical

A

Product design

B

Web design

C

Leadership

D

Strategy

A

Product design

B

Web design

C

Leadership

D

Strategy

  • Web3

    AI

    AR/VR

    Digital + Physical

Weapons of choice:

Figma

Framer

Plasticity + Spline + Blender + Bezi

Projects being built:

Soul x Machine

Sunborn

  • Web3

    AI

    AR/VR

    Digital + Physical

A

Product design

C

Leadership

B

Web design

D

Strategy

Hypernoon

2022 – 2023

I co-founded Hypernoon with Jan Henneberg in 2022 with a mission of augmenting our physical garments with wearable digital AR layers to bring a new dimension of self-expression.

Hypernoon

2022 – 2023

I co-founded Hypernoon to bridge digital+physical self-expression. Jan Blunar: Co-founder Jan Henneberg: Co-founder Tomas Skrivanek: Industrial design, 3D Stepan Dlabaja: Development Studio SegraSegra: Physical garment design

Hypernoon

2022 – 2023

I co-founded Hypernoon to bridge digital+physical self-expression. Jan Blunar: Co-founder Jan Henneberg: Co-founder Tomas Skrivanek: Industrial design, 3D Stepan Dlabaja: Development Studio SegraSegra: Physical garment design

Hypernoon

2022 – 2023

I co-founded Hypernoon to bridge digital+physical self-expression. Jan Blunar: Co-founder Jan Henneberg: Co-founder Tomas Skrivanek: Industrial design, 3D Stepan Dlabaja: Development Studio SegraSegra: Physical garment design

Soul x Machine

2023 – 2024

Soul x Machine is a speculative design project I started aiming to create a library of open-source prototypes, experiments and principles that function as guiding lights towards optimistic future of humans + ai hardware entities. Currently in the making.

Espresso Systems

2023

Together with other WE3 designers, we've helped Espresso Systems refresh their identity and website to communicate their new mission. Team: Charlota Kolar Blunarova (branding), Martin Egrt (motion design), Rich Cahill (development) and me (web design).

Espresso Systems

2023

Together with WE3, we've helped Espresso Systems refresh their identity and website to communicate their new mission, and subsequently raise $28M, followed by another redesign a year later. Team: Charlota Kolar Blunarova (branding), Martin Egrt (motion design), Rich Cahill (development) and me (web design).

Espresso Systems

2023

Together with WE3, we've helped Espresso Systems refresh their identity and website to communicate their new mission, and subsequently raise $28M, followed by another redesign a year later. Team: Charlota Kolar Blunarova (branding), Martin Egrt (motion design), Rich Cahill (development) and me (web design).

Espresso Systems

2023

Together with WE3, we've helped Espresso Systems refresh their identity and website to communicate their new mission, and subsequently raise $28M, followed by another redesign a year later. Team: Charlota Kolar Blunarova (branding), Martin Egrt (motion design), Rich Cahill (development) and me (web design).

Salsa

2022 – 2023

Salsa helps artists and brands connect with fans and grow their communities via blockchain. I was the first team member responsible for design collaborating with 2 great co-founders on their journey for 8 months. Over this period, we’ve gotten the product from 0 to 1, rebranded (done by Sneha Sanks) and grew it’s team to over 5 people, including a full-time designer.

Succinct

2023

Succinct pivoted and needed a new website to clearly communicate their new vision. During two week sprint, me and Jan Henneberg managed to deliver a new website and develop it using Framer.

Succinct

2023 + 2024

I've worked with Succinct on their brand new website twice. After we've released the first iteration, they managed to raise $55M, followed by another iteration of their website. Designed + developed in Framer.

Succinct

2023 + 2024

I've worked with Succinct on their brand new website twice. After we've released the first iteration, they managed to raise $55M, followed by another iteration of their website. Designed + developed in Framer.

Succinct

2023

I've worked with Succinct on their brand new website twice. After we've released the first iteration, they managed to raise $55M, followed by another iteration of their website. Designed + developed in Framer.

XTND

2019

XTND was a kickstarter funded project with an objetive of creating the smartest electric skateboard that learns as you ride. I was responsible for interaction design across the software and hardware.

Quick menu for AR systems

2023

One of my explorations on how might we make the AR/VR interactions more effortless. Inspired by the native navigation patterns in other systems we use (iOS, Androind, computer navigation), I experimented with using different fingers for different item types. This enables maximum effortlelssness and speed, and can be used both as a general OS navigation or in-app menu.

Quick menu for AR systems

2023

One of my explorations on how might we make the AR/VR interactions more effortless. Inspired by the native navigation patterns in other systems we use (iOS, Androind, computer navigation), I experimented with using different fingers for different item types. This enables maximum effortlelssness and speed, and can be used both as a general OS navigation or in-app menu.

Quick menu for AR systems

2023

One of my explorations on how might we make the AR/VR interactions more effortless. Inspired by the native navigation patterns in other systems we use (iOS, Androind, computer navigation), I experimented with using different fingers for different item types. This enables maximum effortlelssness and speed, and can be used both as a general OS navigation or in-app menu.

Quick menu for AR systems

2023

One of my explorations on how might we make the AR/VR interactions more effortless. Inspired by the native navigation patterns in other systems we use (iOS, Androind, computer navigation), I experimented with using different fingers for different item types. This enables maximum effortlelssness and speed, and can be used both as a general OS navigation or in-app menu.

Timeular

2021 – 2022

Besides the main desktop app, we explored new potential ventures with Timeular. One of them was a personal AI productivity assistant helping you to optimize your day for focus time, necessary meetings and mental well-being through automagically planning your day and gamifying the experience.

Soul x Machine

2023 – 2024

Soul x Machine is a speculative design project I started aiming to create a library of open-source prototypes, experiments and principles that function as guiding lights towards optimistic future of humans + ai hardware entities. Currently in the making.

Hypernoon

2022 – 2023

I co-founded Hypernoon to bridge digital+physical self-expression. Jan Blunar: Co-founder Jan Henneberg: Co-founder Tomas Skrivanek: Industrial design, 3D Stepan Dlabaja: Development Studio SegraSegra: Physical garment design

Espresso Systems

2023 + 2024

Together with WE3, we've helped Espresso Systems refresh their identity and website to communicate their new mission, and subsequently raise $28M, followed by another redesign a year later. Team: Charlota Kolar Blunarova (branding), Martin Egrt (motion design), Rich Cahill (development) and me (web design).

Salsa

2022 – 2023

Salsa helps artists and brands connect with fans and grow their communities via blockchain. I was the first team member responsible for design collaborating with 2 great co-founders on their journey for 8 months. Over this period, we’ve gotten the product from 0 to 1, rebranded (done by Sneha Sanks) and grew it’s team to over 5 people, including a full-time designer.

Succinct

2023 + 2024

I've worked with Succinct on their brand new website twice. After we've released the first iteration, they managed to raise $55M, followed by another iteration of their website. Designed + developed in Framer.

XTND

2019

XTND was a kickstarter funded project with an objetive of creating the smartest electric skateboard that learns as you ride. I was responsible for interaction design across the software and hardware.

Quick menu for AR systems

2023

One of my explorations on how might we make the AR/VR interactions more effortless. Inspired by the native navigation patterns in other systems we use (iOS, Androind, computer navigation), I experimented with using different fingers for different item types. This enables maximum effortlelssness and speed, and can be used both as a general OS navigation or in-app menu.

Timeular

2021 – 2022

Besides the main desktop app, we explored new potential ventures with Timeular. One of them was a personal AI productivity assistant helping you to optimize your day for focus time, necessary meetings and mental well-being through automagically planning your day and gamifying the experience.

/experiments

Ideating, prototyping and building things I would like to see in this world is how I spend my nights and weekends.

Ideating, prototyping and building things I would like to see in this world is how I spend my nights and weekends.

Ideating, prototyping and building things I would like to see in this world is how I spend my nights and weekends.

Ideating, prototyping and building things I would like to see in this world is how I spend my nights and weekends.